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Shadows Calling Universe
| Introduction |
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| Forerunners are partial-shapeshifting, bigender, creatures created by an unknown Primordial called "Mother". She does this by separating a fraction of her power to create a crystal core called a Crystalian Heart which becomes their brain/heart. |
| (this is alike to steven universe's gem species). |
| Forerunners are able to reincarnate and move onto 7 other lives; losing all of their memories of their past life, becoming more powerful and anew. |
| When Forerunners use too much power, they tend to become smaller in size, and slowly regenerate back to their usual size after a few hours of rest. |
| However, if their Crystal Heart is damaged, they cannot reform into their next life, and this acts as a true "death". |


| Forerunner Type | Life Cycle No. | Beast Form | Powers | Power Rating (0-10) | Longevity |
|---|---|---|---|---|---|
| Voidrunner | 7th, and last | N/A | Gravity/Void + previous life power | 10, strongest of all Forerunners | Infinite |
| Shadowrunner | 6th, rarely the 1st | Shapeshifter | Shadow, Darkness | 9, can be as strong as Voidrunners at night | Infinite, immortal at night |
| Lightrunner | 5th | Feline/Felidae | Lightning, Weather, EMWs | 8, can be as strong as Shadowrunners at day | ~15,000 years |
| Pyrorunner | 4th | Canine/Canidae | Fire, Plasma | 4, can equal out with Hydrorunners | ~10,000 years |
| Hydrorunner | 3rd | Aquarian/Fish | Water, Ice | 4, stronger than Pyrorunners without Plasma | ~7,000 years |
| Aerorunner | 2nd | Avian/Bird | Air, Sounds, Pressure | 3, stronger than the lower two Forerunner Types | ~5,000 years |
| Dendrorunner | 1st | Rodent/Leporidae | Soil, Plants, Ores | 0~1, weakest of the Forerunners | ~1,000 years |
| Sibling Souls |
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| Every Forerunner begins life as a Dendrorunner; and upon reincarnating into their second life as a Aerorunner, they form a Sibling Soul with the person they were closest to as a Dendrorunner, and will continue have this bond throughout the rest of their Forerunner life cycle. |
| Together they wield their full power, but the loss of a Sibling Soul leaves the other Forerunner permanently weakened. |


| Rampancy |
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| Rampancy is the main type of corruption curse in Shadows Calling. It primarily infects Forerunners, making them lose their mind and become monsters. |
| Shadowrunners and Voidrunners are considered as predators because of Rampancy, and actively hunt and devour Forerunners with little to no corruption in the very fragmented mindset that they will return to "normal" again. |
| Some very powerful Forerunners can control their Rampancy, while others can recover from Rampancy with a small window of lucidity that can occur when a Forerunner's Sibling Soul/Soulmate is within their line of sight. However, their Soul-Bonded needs to stay in their line of sight to remain calm, and if they move out of sight, the other will go rampant again quite literally within seconds. |
| Rampancy goes far beyond even Forerunners; as when this corruption becomes too much, it can infect its surroundings and potentially corrupt the entire planet in the process. One planet in the solar system called Xytallier has already been corrupted to the point of uninhabitability for any creature to live in without a severe level of Rampancy corruption themselves. |
| It is said that Mother is located at Xytallier, trying to preserve the corruption. |
Examples:

Nayrorei's Rampancy

Keyoji's Rampancy

Sim's (mild) Rampancy

Odin's Rampancy
| Forerunner Eye Colors |
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| Blue is the color of Aura; a life-force energy within all creatures. While Red is often associated with a level of Rampancy corruption. As a result of this, Forerunners commonly have red or blue eyes which compliment to their blood color as well. Forerunners' eyes glow when in high emotional distress or using their powers. |
| Some Forerunners do not have red or blue eyes at all, and may have an entirely different color overall. It is common in Dendrorunner as they are freshly developed, it very rarely carries onto a Forerunner's future lives; but if it does, they are significantly weaker than Forerunners with the basic red/blue eyes. The most common "off-color" eyes are Gold, Jade and Obsidian. Those with Purple eyes have a mixture of Red and Blue, though majority tend to have heterochromia this way. |
| Forerunner Factions |
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| Creation Faction - a faction for Forerunners who wish to preserve and create for the solar system. Members actively go around the solar system to try and maintain Rampancy corruption that occurs throughout the solar system. There are two teams within this faction; the Adventure team and the Preservation team. |
| Abyssal Faction - a faction of Forerunners who disagrees with the Creation Faction; wishing to end everything that Mother had created and create a new world in the image of a false Primordial that corrupted her in the first place. They actively spread Rampancy corruption around the solar system to pry Mother out again. |
| Neutral - a Faction that prefers to keep out of the other two's business. They have their own planet called Solacea, which has a highly regulated entry policy. |
| Universe | There are a total of 8 planets in the solar system entailed in Shadows Calling |
|---|---|
| Verdar | a planet for the Dendrorunners, filled with beautiful fauna and a lustrous ecosystem. |
| Caelon | one of the smallest planets with no rocky outer layer and mantle. This planet is more like an archipelago of mini planets sharing one core for Aerorunners. |
| Thalassir | a planet completely devoid of surface; it is considered as a water planet appropriate to its Hydrorunner population. |
| Cindros | a planet closest to the sun, serving as the hottest planet appropriate to Pyrorunners, filled with active volcanoes and deserts. |
| Elysia | a planet similar to Earth (IRL) and appropriate to all Forerunners types; though, it does have very frequent storms. |
| Veil | the furthest planet from the sun and also serves as the coldest of the solar system. Eternally coated in darkness, this planet is perfect for Shadowrunners. |
| Solacea | the smallest planet in the solar system, serving as a safe place for all Forerunners. A place in which all Forerunners can meet in-between worlds. |
| Xytallier | the largest and most destroyed planet of the solar system; second furthest away from the sun and completely blocking any light that would reach Veil. |
| Androids |
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| There are other Crystalian species other than Forerunners; with the main one being Androids, who live quite closely with their Forerunner companions. |
| They mostly serve Forerunners, while some are actually called "Companions" to their Forerunner partner. They are primarily used to be helpers for those of the Adventure Team of both Abyssal and Creation Factions, while those serving in the Neutral Faction are free to do their own thing. |
| Androids are made of the same Crystal as Forerunners, but lack the power to form a humanoid/beast form like Forerunners. They are often used to host Souls/Wisps of fallen Forerunners who have lost the ability to reform or form. |

Vixi

Paro

Charum

Luuta & Ruuta
| NSFW - DO NOT READ IF UNDERAGED OR UNCOMFORTABLE! |
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